Finally got around to fixing the animations for shooting for the rifle and strafing. Although the strafing still looks a bit awkward.
To make the world a bit more interesting there’s also object physics now. It’s only the chairs at the moment, but the idea is that the engine will transform shot off parts into physics objects. Still trying to figure out how to implement that and keep performance at a decent level 😉
Updated version of Critical Mass containing these changes is up at Kongregate. Will post it to Game Jolt as well once I get both leader boards working together without having to rebuild everything.