Voxels have lighting properties now, this makes it possible to set up lights in the walls and floors as well as global lighting. They can also emit shadows but that’s a bit heavy on the graphics card so won’t be used to much.
Since we had Michael Bay mostly covered with all the explosions there are now also Anomorphic lens effects to get some JJ Abrams in there 😉
I’ve also been working on a map editor to be able to create some more interesting indoor maps. The above screenshot is a very simple example, it doesn’t have any props yet but shows off all the new effects and lights.
Hello ! I really like Critical Mass, So you are working on a project which Critical Mass is a “demo” that’s right ? When do you think your game will be launched ?
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That’s correct, targeting for the end of the year but it depends on some external factors so can’t make any hard promises.
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hey question when if ever can you get this engine its freaking amazing! looking forward for a full flegged version of it as well as critical mass1
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Thanks 🙂 Currently there are no plans to release the engine, it would require quite some time that I’d rather put in the games until they are done.
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