Voxel Lights

Voxels have lighting properties now, this makes it possible to set up lights in the walls and floors as well as global lighting. They can also emit shadows but that’s a bit heavy on the graphics card so won’t be used to much.

Since we had Michael Bay mostly covered with all the explosions there are now also Anomorphic lens effects to get some JJ Abrams in there 😉


I’ve also been working on a map editor to be able to create some more interesting indoor maps. The above screenshot is a very simple example, it doesn’t have any props yet but shows off all the new effects and lights.

4 thoughts on “Voxel Lights

  1. Hello ! I really like Critical Mass, So you are working on a project which Critical Mass is a “demo” that’s right ? When do you think your game will be launched ?


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