In June 1947 an object of unknown origin crashed on a ranch near Roswell, New Mexico. Officially the crash was attributed to a secret U.S. military Air Force surveillance balloon, in reality it was the first day of a new era.
Turn based tactical combat
Fight aliens in a fully destructible world, nothing is safe.
Strategic base building
Build multiple bases of operation to deal with global threats. Train soldiers, build aircraft / vehicles and UFOs, set up defenses and deploy assets.
Research and development
Learn better ways to deal with the invading force, from building rifles to capturing and using alien battle ships.
Hey, loving the game / engine, wanted to ask though, is the playable demo considered a tech demo or alpha (or beta) ?
Also do you have a twitter account so i can follow you?:)
It’s more of a tech demo, but seeing all the reactions I’ll definitely flesh it out more 🙂 I just set up a twitter @DevogaInt
Looking good so far keep up the work
Hey, I wanted to know if there was a way to get my hands on the engine? Because my friends and I have been trying to find an engine to make a game.
I’m afraid the engine isn’t available, at least not the voxel part. Unity is of course free to use http://unity3d.com
First of all I wanted to say the game is absolutely awesome.
I have a question for you though, as a game developer:
One of my dreams for many years has been to create a 3D game engine of my own in order to understand all the things that are needed for one.
When I see people who made their games using an existing engine I think to myself “oh, well this guy just wants to make games”. However I can’t put you in that same box because you’re using Unity to build your own engine.
What are your motivations for this? Have you ever actually made an engine from scratch?
I’d really like to hear more from you about this.
I’ve made game engines from scratch in the past as well but I wanted to have a voxel engine that was platform independent for desktop as well as mobile solutions.
It can be somewhat of a pain at times not having full control over the engine but on the other hand you also save tremendous amounts of time by not having to make all the basic stuff like physics/audio/animations/shaders and even things like editors since those can be extended in Unity.